https://www.artstation.com/a/56427365
Waterfall Geometry Nodes study in Blender, built around the places where water changes character: the upper lip, an interruption in the flow and the impact with the pool.
The main fall follows an editable curve. Overall width and local curve radius establish the curtain; surface interaction changes its relationship with the rock forms. The receiving water is a separate system, with its own layered wave shading, colour, opacity and contact foam.
For this presentation, the mossy cliffs frame the water while the pool carries smaller patterns into the foreground. White streaks describe the drop, splash effects concentrate activity near the landing point, and mist softens the contact. The wide render and closer view show how those details read at different distances.
The accompanying viewport images reveal the arrangement behind the render. Standalone Splash Rings and Splash and Fog objects allow the impact effects to be placed separately. The mist is card-based, with waterline and contact fading; the water styling uses procedural geometry and shaders rather than a physical fluid simulation.
Advanced Waterfall by 3D Tudor includes these four native systems in a Blender project, with reusable template objects and local control demonstrations. Use Blender 5.2.2 LTS for this release.
Created by 3D Tudor.
Animated preview of the 3D Tudor waterfall, with moving water, foam and mist in the example scene.
A second animated view of Advanced Waterfall, showing the falling water and receiving pool.
Watch the 3D Tudor Advanced Waterfall overview: curve-driven water, foam, splash rings and mist in Blender.