Blender Essentials for Beginners: Snapping and Alignment Basics - Course

https://www.artstation.com/a/54930836

A 19-lesson course on Blender snapping - the complete system behind grid, vertex, edge, face, and volume snapping, the 3D Cursor, Pose Mode snapping, and UV/UDIM alignment.
Course available on [platform link - add once live].
Snapping is one of the most complained-about features in Blender among beginners - not because it's broken, but because the logic behind it is never explained. The three-part system (Snap Base, Snap Target, Effect) is what controls everything, and once that's clear, snapping becomes the fastest precision tool in Blender.
This course was built to explain that system properly, then go deep: every snap target type, 3D Cursor workflows, Pose Mode snapping for character placement, UV snapping across UDIM tiles, and a full troubleshooting section. 19 lessons built on real modular assets (free practice pack included), not the default cube.
Topics: Grid vs Increment - Snap Base (Center/Closest/Median/Active) - Snap Target - Effect - Vertex/Edge/Face/Volume/Edge Center/Face Center snapping - Align Rotation to Normal - Face Project - Pivot Point interaction - Exclude Non-Selectable Targets - Edit Mode snapping - 3D Cursor - Shift+S snap menu - Pose Mode snapping - armature collection fix - UV snapping - UDIM tiles - troubleshooting
Blender 5 - Beginner - 19 lessons - Free practice pack included

Snap and align modular pieces with total precision — the Blender snapping system, finally explained.

Understand what's really happening behind Snap Base, Snap Target, grid snapping and the 3D Cursor.

Understand what's really happening behind Snap Base, Snap Target, grid snapping and the 3D Cursor.

Place objects cleanly with Grid and Increment snapping — build accurate walls, panels and modular layouts.

Place objects cleanly with Grid and Increment snapping — build accurate walls, panels and modular layouts.

Master Snap Base — Center, Closest, Median and Active — so Blender snaps from the point you actually mean.

Master Snap Base — Center, Closest, Median and Active — so Blender snaps from the point you actually mean.

Snap to vertices, edges, faces, volumes and centers for clean contact and fewer awkward gaps.

Snap to vertices, edges, faces, volumes and centers for clean contact and fewer awkward gaps.

Control how snapping affects rotation and scale — align objects to surfaces and normals with confidence.

Control how snapping affects rotation and scale — align objects to surfaces and normals with confidence.

Fix snapping jitter, offset origins, locked objects and non-selectable targets so objects land exactly right.

Fix snapping jitter, offset origins, locked objects and non-selectable targets so objects land exactly right.