Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash

Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash



 Have you ever wanted to build your own dungeon and walk around it like in a real RPG game?

 

Join ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ because there’s nothing like it!  Go on a journey of 3D modelling to game environment in Blender and Unreal Engine 5.

 

Whether you are a RPG fan or dungeons and dragons (DND) player who wants to walk through and experience a medieval dungeon environment, or a game designer who would like to design a medieval dungeon environment for games, this course is perfect for you!

 

 You will become a dungeon master!

 

Build an intricate structure with winding walls and stairs using just a few parts and a lot of creativity.


Walk the halls of a dungeon lit by torches built entirely in Blender 3 and export it into Unreal Engine 5 (UE5) to make the lighting and atmospherics even more magical.


Our ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ top 5:

 

-       Build a massive dungeon complete modular system in Blender

-       Set up your dungeon ready for walking through with your very own character

-       Create animated stylized fire and lighting

-       Learn how to create opening in game door, custom collisions, and all about the Niagara fire systems

-       Enjoy completing a complete guide from Blender to Unreal Engine 5 - the only one out there like it for all fantasy RPG fans

 

 This course will give you access to just over 27 hours of 3D art.

 

 As a 2-1 course, you have the option to complete everything in Blender or move onto Unreal Engine 5 as well and truly bring your 3D game environement to life through 68 additional lessons!

 

This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through ageing your 3D game environments will be a central part of this course's learning objectives!

 

One of my biggest ‘happy moments’ in making games is being able to walk around and doors…


Yes, we will teach you how to OPEN DOORS.

 

Walk around your dungeon with the UE5 default character for the full immersive experience filled with wonder and the ominous feeling of fear about what is going on in the depths of the dungeon which we call the torture room!

 

 Modeling 

 

Our ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ will take you on a journey of building 90 medieval dungeon kitbash parts.

Join the craziest medieval dungeon course to create a modular system (aka kitbash) with infinite possibilities for your environment build. By completing the course, you will be able to build vast sewer networks and individual rooms on various levels including intricate chairs and doors that open using a third person character.

You will be creating variations of walls, stairs, and sewer network parts to build a game environment unique to every student. Finally, optimise your modular system parts ready to export them into Unreal Engine 5.

 

 

Following the success of my latest courses, we will be modelling, texturing, and finalising every individual asset before moving onto the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.

 

Of course, you could set yourself a challenge and diversify aspects of the medieval dungeon such as changing the textures, adding more rooms, or adding furniture assets to make your medieval dungeon more alive.

 

Texturing and Materials

 ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ will provide you with intensive learning all in one place, giving you access to over 16 references, 1 medieval dungeon floor plan, 32 custom cliff brushes, 1 HDRI, 55 Blender texture maps -including ambient occlusion, metalic, normal, roughness and specular, 33 Unreal Engine 5 texture maps – including base colour, normal, and combined ambient occlusion / metalic / roughness, 1 human scale .obj, 90 dungeon modular parts (in case you choose to move straight into Unreal Engine 5), and Unreal Engine 5 content such as the lava texture, water texture, waterfall animation sheet, and skybox.

 

 

The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it.  This course will teach you how to create your materials,  find out how to take all of those beautiful texture maps and make use of them.

Creating your materials or altering textures on the fly is something you will want to learn about.  Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.

 

Unreal Engine 5: Game Engine Integration

 Continue your modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5. We will be taking a deep dive into Epic’s all new Unreal Engine 5.

 

Through ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ you will be learning everything right from importing individual models from Blender to having them work correctly in UE5.  Through this course, you will learn the basics of bringing your games asset to life, rendered in real time.

 

Learn how to open a game door using blueprint coding, custom collisions, and all about the Niagara fire systems to create particle effects. Work towards setting up your dungeon ready for walking through with your very own third-person character in Unreal Engine 5.

 

Create animated stylized fire and lighting, including braziers, and flaming torches. Build a real game environment by setting up an 8k skybox and animated lava material to feature underneath your medieval dungeon.

 

We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval dungeon environment. ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ will also be an introduction into how to set up files to create a clean UI.  The skills you learn here are fully transferable to all your future builds.

 

 

Lighting & Rendering

 When we look at renders of 3D models on social media, we can see a huge difference between models of different artists. Most of this can be normally attributed to not only the skills of the artist but part of it can be attributed to how they achieve realism in their models. 

 

By joining ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the rainy weather atmosphere of your medieval farmstead.

 

We will be going through the many pitfalls and some technical details of what Blender render options to use for the specific machine you are using.  I will also be introducing you to the all-new Cycles X Blender renderer and showing you how to render out your medieval dungeon in Eevee if you so choose.

Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to. 

‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ is a complete guide into using Eevee and Cycles X for lighting, rendering, shadow. 

 

Course Resources & Freebies

 The ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ resource pack includes 16 references, 1 medieval dungeon floor plan, 32 custom cliff brushes, 1 HDRI, 55 Blender texture maps -including ambient occlusion, metalic, normal, roughness and specular, 33 Unreal Engine 5 texture maps – including base colour, normal, and combined ambient occlusion / metalic / roughness, 1 human scale .obj, 90 dungeon modular parts (in case you choose to move straight into Unreal Engine 5), and Unreal Engine 5 content such as the lava texture, water texture, waterfall animation sheet, and skybox.

 

Join this course and come be part of a 3D modelling journey of over 27 hours of learning that will see you go away with a game-ready AAA medieval game environment full of life and animation.

 

Check out the free introduction and I am sure you won’t be able to put this course down!

 

 Still unsure? Then, let me tell you what's unique about this course:

 

-       Creating 90 stunning medieval dungeon kitbash assets enabling you to build an underground dungeon environment unique to every student

-       Building a massive dungeon complete modular system (aka kitbash) in Blender

-       Choosing to continue your modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5

-       Optimising modular system parts ready to export them into Unreal Engine 5

-       Learn how to open a game door, custom collisions, and all about the Niagara fire systems

-       Setting up your dungeon ready for walking through with your very own third-person character in Unreal Engine 5

-       Creating animated stylized fire and lighting, including braziers, and flaming torches

 

Let’s create something history inspired and full of life this August!

 

To get you pumped, imagine how well this medieval dungeon environment fits in with your other 3D Tudor projects.

Be creative! Feature your medieval dungeon kitbash environment underneath a medieval castle keep with ‘Creating a Modular Kitbash in Blender’ or underneath a guard’s tower instead. Also, think about creating an environment behind or above your scene, be it a medieval farm in the far distance using ‘Blender 3 The Ultimate Medieval Scene Course’, a church or an execution gallows staging area with ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.

You can include your medieval RPG dungeon environment as part of our ‘Creating a Modular Kitbash in Blender’ course, nearby to your medieval in or tavern based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or next to your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.

 

Until next time, happy modelling everyone!

 

Neil – 3D Tudor



Standard Use License
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License: Standard License
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For personal use and one commercial project (up to 2,000 sales or 20,000 views).

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One copy to be used by a single user.

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Files (98)
Introduction Blender 3 to Unreal Engine 5 Dungeeon Modular Kitbash_2
mp4 /
680 MB
Lesson 3 - The Importance of Seams & Sharps
mp4 /
1.1 GB
Lesson 1 - The Basics of Blender
mp4 /
450 MB
Lesson 2 - Importing Reference images
mp4 /
450 MB
Lesson 4 - Workign with HDRI Lighting
mp4 /
410 MB
Lesson 6 - Working with Blenders Asset Manager
mp4 /
440 MB
Lesson 5 - What is Transformaion Orientation
mp4 /
440 MB
Lesson 8 - Creating Variation in Meshes
mp4 /
460 MB
Lesson 7 - How to Create Edge Loops
mp4 /
560 MB
Lesson 9 - Working with the Array Modifier
mp4 /
560 MB
Lesson 13 - Taking UV Unwrapping to the Next Level
mp4 /
740 MB
Lesson 10 - Creating our Firsst Dungeeon Wall
mp4 /
660 MB
Lesson 11 - How Smoothing Works in Blender
mp4 /
470 MB
Lesson 12 - Techniques for Creating Geometry-
mp4 /
620 MB
Lesson 15 - Fixing Issues with Our Large Brick Walls
mp4 /
510 MB
Lesson 14 - Creating our Large Wall Modular Pieces
mp4 /
470 MB
Lesson 16 - Waht is Modifier Stacking
mp4 /
490 MB
Lesson 17 - Project from View Unwraps
mp4 /
740 MB
Lesson 20 - Creating the Top Walls
mp4 /
560 MB
Lesson 18 - Creating the Bottom Walls
mp4 /
580 MB
Lesson 19 - Creating our Small Grate
mp4 /
680 MB
Lesson 24 - Finishing our Dungeon door Meshes
mp4 /
500 MB
Lesson 21 - Starting our Dungeon Doors
mp4 /
570 MB
Lesson 22 - Working with Proportional Editing
mp4 /
500 MB
Lesson 23 - Adding Realism to Our Models
mp4 /
550 MB
Lesson 26 - Finishing our Dungeeon Doors
mp4 /
560 MB
Lesson 25 - Creating Hinges & Handles the Easy Way
mp4 /
490 MB
Lesson 28 - Creating the Ornate Wall Supports
mp4 /
640 MB
Lesson 27 - Creating Ornate Pillars
mp4 /
550 MB
Lesson 30 - Importing Custom Brushes to Blender
mp4 /
550 MB
Lesson 29 - Basic Sculpting Setup in Blender
mp4 /
460 MB
Lesson 32 - Finishing our Straight Stairs
mp4 /
850 MB
Lesson 31 - Creating our First Stairs
mp4 /
570 MB
Lesson 37 - Adding Materials to our Door Arches
mp4 /
550 MB
Lesson 33 - Working with Boolean Modifier
mp4 /
740 MB
Lesson 34 - Modeling the Modular Door Walls
mp4 /
580 MB
Lesson 35 - Outlining our Door Arches
mp4 /
720 MB
Lesson 36 - Creating the Door Arches
mp4 /
700 MB
Lesson 39 - Finishing the Spiral Stair Mesh
mp4 /
770 MB
Lesson 38 - Using the Simple Deform Modifier
mp4 /
680 MB
Lesson 41 - Parenting Objects and Keeping Transform
mp4 /
530 MB
Lesson 40 - Creating the Vault Wall
mp4 /
640 MB
Lesson 43 - Creating the Hot coals
mp4 /
430 MB
Lesson 42 - Creating the Brazier Mesh
mp4 /
450 MB
Lesson 46 - Finishing our Torch Models
mp4 /
630 MB
Lesson 44 - Creating the Ornate Torch
mp4 /
440 MB
Lesson 45 - Creating the Torch Handle & Holder
mp4 /
580 MB
Lesson 47 - Creating our Animated Flame
mp4 /
490 MB
Lesson 48 - Setting up our Flame Node Tree
mp4 /
350 MB
Lesson 51 - Finishing the Dungeon Modular Pack
mp4 /
590 MB
Lesson 49 - Setting up the Light Flicker Effect
mp4 /
380 MB
Lesson 50 - Creating the Flame embers
mp4 /
870 MB
Lesson 54 - Starting the Library Room
mp4 /
1.1 GB
Lesson 52 - Building the Dungeon Sewar System
mp4 /
1.1 GB
Lesson 53 - Creating our First Dungeon Room
mp4 /
990 MB
Lesson 56 - Starting the Dungeon Armory
mp4 /
1.1 GB
Lesson 55 - Finishing the Dungon First Floor
mp4 /
1 GB
Lesson 61 - Finishing the Dungeon Main Build
mp4 /
580 MB
Lesson 57 - Creating Under Flooring
mp4 /
1.1 GB
Lesson 58 - Building the Dungeon Kitchens
mp4 /
920 MB
Lesson 59 - Creating the Dungeon Mid level
mp4 /
580 MB
Lesson 60 - Creating the Dungeon Prison
mp4 /
780 MB
Lesson 62 - Placing our Torches Through out the Dungeon
mp4 /
1 GB
Lesson 63 - Setting up our Camera
mp4 /
730 MB
Lesson 65 - Rendering with Cycles X Render Engine
mp4 /
520 MB
Lesson 64 - Rendering with Eevee Renderer
mp4 /
340 MB
Lesson 66 - Setting up Collections
mp4 /
410 MB
Lesson 68 - Final Blender 3 Finishing Preperation
mp4 /
490 MB
Lesson 67 - Setting up Assets for Unreal Engine 5
mp4 /
560 MB
Lesson 72 - Creating New Level and Importing Assets
mp4 /
280 MB
Lesson 69 - Creating New UE5 Project
mp4 /
54 MB
Lesson 70 - Introduction to UE5 UI
mp4 /
260 MB
Lesson 71 - Introduction to UE5 Viewport Controls
mp4 /
320 MB
Lesson 75 - Replacing Material References
mp4 /
350 MB
Lesson 73 - Setting Up Basic PBR Material
mp4 /
410 MB
Lesson 74 - Setting up Emissive Material
mp4 /
220 MB
Lesson 78 - Creating asset color adjustments
mp4 /
550 MB
Lesson 76 - Sorting out Kitbash Assets
mp4 /
510 MB
Lesson 77 - Setting up Kitbash Assets in Order
mp4 /
580 MB
Dungeon Pack
zip /
690 MB
Section 35 – Setting up Environment
zip /
1.8 GB
Section 36 – Building Lower Dungeon Floors
zip /
1.2 GB
Section 37 – Creating our Ground Floor Section
zip /
1.9 GB
Section 38 – Adding More Complexity to our Rooms
zip /
1.3 GB
Section 39 – Working with Elevation to Design our Level
zip /
2.1 GB
Section 40 – Setting up Hidden Rooms
zip /
1.8 GB
Section 41 – Building Final Parts of our Level
zip /
950 MB
Section 42 – Using Blueprint to Create Interactable Doors
zip /
1.9 GB
Section 43 – Cutting Custom Holes within Mesh
zip /
660 MB
Section 44 – Setting up Water Material
zip /
2.2 GB
Section 45 – Creating Sewer WaterFall
zip /
1.6 GB
Section 46 – Creating Sewer Splash Effect
zip /
2 GB
Section 47 – Setting up Fire Fluid Simulation
zip /
1.6 GB
Section 48 – Creating Fire Particles
zip /
1.3 GB
Section 49 – Creating UE5 Torch Blueprint
zip /
1.1 GB
Section 50 – Setting up Final Decorations for our 3D level
zip /
1.1 GB
Section 51 – Setting up Visuals
zip /
1.2 GB
Section 34 – Setting up Mesh Collisions
zip /
1.5 GB