Blender 3 | The Beginners Ultimate Stylized Scene Guide

Blender 3 | The Beginners Ultimate Stylized Scene Guide





Course Description



An upgrade to Blender 3.0 won’t cost you anything.


How can we make your transition to Blender 3.0 even better?


Join ‘Blender 3 Stylized Scene Ultimate Guide’ to learn how to use Blender 3.0 and how to master its newest and most complex functionalities. 


Challenge yourself with a stylized tropical hotel resort 3D modelling project and become the 3D modelling artist you have always wanted to be.


 

Here are my best 5 points about the new exciting things you will be learning about through this class:

1. Complete Sims, Sims City and City Skylines art style workflow;

2. Fully procedural textures including ambient occlusion and ocean shader;

3. Extensive use of modifiers to simplify the building process, including walls and cobblestones;

4. Next level compositing Blender 3.0 guide including sharpness, colourisation, and bloom;

5. The most complete Blender 3.0 asset manager overview to help you scale this scene into a large seaside resort;

 

Start learning Blender 3.0 with ‘Blender 3 Stylized Scene Ultimate Guide’!

‘Blender 3 Stylized Scene Ultimate Guide’ will see you creating a hotel resort with all the perks. Your stylized scene will remind you of the art style of Sims, Sim City and City Skylines, some of the top video game contenders in the stylised digital art genre. Your hotel resort will feature air conditioners, deck chairs, a parking barrier, a lamppost, a bar, a variety of foliage, different types of bins, and a Vespa motorbike.  



This course will give you access to just over 24 hours (yes, a whole day!) of 3D art. 

 

 

Learning how to achieve realism through setting the scene and incorporating storytelling into your 3D game environments will be a central part of this course's learning objectives.


You will learn how to work and 3D model to real-world dimensions, in addition to developing the know-how about what to expect where in this type of scene.



Through reading this course description you will find out:


- What you want to learn about 3D modelling;

- What you are going to get through ‘Blender 3 Stylized Scene Ultimate Guide’, and;

- How the course will take your 3D modelling skills to the next level.



Modeling 


I enjoy creating little props that can bring a scene to life.  One of the things you can do to add to realism within your scenes is to create plenty of small props to make the scene look busy.  ‘Blender 3 Stylized Scene Ultimate Guide’ will introduce you to the Blender 3.0 asset manager, helping you organise all of these to maximise the efficiency of your prop placement in the scene. 

Details are very important as we will cover what you might want to look for at the back of hotels, making it all the more believable by hiding the ugly behind the beautiful. From surfing boards and other beach props to a hotdog stand, you will always be working on something new in this course!

As a 3D modelling artist with an avid interest in environment modeling, you will need to know how to use props to tell a story through your art. For example, the placement of the Vespa at the back of one of the hotels might make you think that it belongs to one of the staff members who have parked it there to quickly go on a ride around the seafront after work. In a few words, props can make a 3D scene believable.

Among other character-boosting assets, you will find out how to character model tiger sharks, and where to place them. This will be your first introduction to organic meshes and you can be sure they need an entirely different approach to digital art.  We will not be using the sculpting tools for this. It is a basic mesh and you will need to learn how to create these before sculpting to give yourself a good base to work from.


Texturing and Materials



‘Blender 3 Stylized Scene Ultimate Guide’ will provide you with intensive learning all in one place, giving you access to over 50 references, 1 HDRI map, and 1 human reference.

This course is a texturing masterclass. You will learn about all the node systems Blender 3.0 has to offer. Through ‘Blender 3 Stylized Scene Ultimate Guide’, you will be creating fully procedural shaders and materials for every single model in the scene

 

The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it.  This course will teach you how to create your materials,  find out how to take all of those beautiful texture maps and make use of them.

When it comes to shaders, you will certainly want to know how to create transparency. You will also learn how to use noise textures to create variations for your materials.  Blender comes with a whole host of nodes, but I will show you why the varied noise nodes are the most important.

We will also cover how to create a glass shader in Blender.  It will be essential to get this right since most of our hotel’s exterior is made up of glass and it is a huge focal point of the whole ‘Blender 3 - Stylized Scene Ultimate Guide’ scene.

Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.


Lighting & Rendering



Lighting is essential to making a 3D scene pop. It helps you tell a story and convey the mood, what time of day it is or what the weather is like. It’s very similar to how lighting works in photography and cinematography. 


‘Blender 3 Stylized Scene Ultimate Guide’ will be your introduction to lighting skills for 3D modelling artists. You will learn about specific types of in-built Blender lighting functionalities that will enhance the sunny weather and tropical atmosphere of your hotel resort. You will also find out about how composition works with lighting to direct your viewer’s attention to what you want them to see.


We will be going through the many pitfalls and some technical details of what Cycles render options to use for the specific machine you are using.  I will also be introducing you to the all-new Cycles X Blender renderer.

Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to. 

‘Blender 3 Stylized Scene Ultimate Guide’ is a complete guide into using Cycles, and Cycles X for lighting, rendering, shadow. 


Course Resources & Freebies



The ‘Blender 3 Stylized Scene Ultimate Guide’ pack includes 50 references, 1 HDRI map, and 1 human reference.


Join this course and come be part of a 3D modelling journey of over 24 hours of learning that will see you go away with a game-ready stylized environment set in the tropics, ready to go on holiday this summer!


Check out the free introduction and I am sure you won’t be able to put this course down!




Still unsure? Then, let me tell you what's unique about this course:

 

  • Following through a complete guide on creating a game-ready quality stylized tropical hotel resort fit with sun shaders deck chairs, balconies, solar panels, and plenty of sand to sunbathe on;
  • Maximising the potential of your references to develop strong game asset concepts;
  • Learning how to use HDRIs as 3D model backgrounds for your portfolio;
  • Maintaining and optimising stylized art aesthetics in a Sims, Sim City, and City Skylines art style;
  • Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X;
  • Rendering game assets to a high level for professional 3D artist portfolios.

Let’s create something sunny, fun, and stylized 3D game environment this April to get ready for our own dips in the sea this summer!


Until next time, happy modelling everyone!


Neil – 3D Tudor




Course Description



An upgrade to Blender 3.0 won’t cost you anything.


How can we make your transition to Blender 3.0 even better?


Join ‘Blender 3 Stylized Scene Ultimate Guide’ to learn how to use Blender 3.0 and how to master its newest and most complex functionalities. 


Challenge yourself with a stylized tropical hotel resort 3D modelling project and become the 3D modelling artist you have always wanted to be.


 

Here are my best 5 points about the new exciting things you will be learning about through this class:

1. Complete Sims, Sims City and City Skylines art style workflow;

2. Fully procedural textures including ambient occlusion and ocean shader;

3. Extensive use of modifiers to simplify the building process, including walls and cobblestones;

4. Next level compositing Blender 3.0 guide including sharpness, colourisation, and bloom;

5. The most complete Blender 3.0 asset manager overview to help you scale this scene into a large seaside resort;

 

Start learning Blender 3.0 with ‘Blender 3 Stylized Scene Ultimate Guide’!

‘Blender 3 Stylized Scene Ultimate Guide’ will see you creating a hotel resort with all the perks. Your stylized scene will remind you of the art style of Sims, Sim City and City Skylines, some of the top video game contenders in the stylised digital art genre. Your hotel resort will feature air conditioners, deck chairs, a parking barrier, a lamppost, a bar, a variety of foliage, different types of bins, and a Vespa motorbike.  



This course will give you access to just over 24 hours (yes, a whole day!) of 3D art. 

 

 

Learning how to achieve realism through setting the scene and incorporating storytelling into your 3D game environments will be a central part of this course's learning objectives.


You will learn how to work and 3D model to real-world dimensions, in addition to developing the know-how about what to expect where in this type of scene.



Through reading this course description you will find out:


- What you want to learn about 3D modelling;

- What you are going to get through ‘Blender 3 Stylized Scene Ultimate Guide’, and;

- How the course will take your 3D modelling skills to the next level.



Modeling 


I enjoy creating little props that can bring a scene to life.  One of the things you can do to add to realism within your scenes is to create plenty of small props to make the scene look busy.  ‘Blender 3 Stylized Scene Ultimate Guide’ will introduce you to the Blender 3.0 asset manager, helping you organise all of these to maximise the efficiency of your prop placement in the scene. 

Details are very important as we will cover what you might want to look for at the back of hotels, making it all the more believable by hiding the ugly behind the beautiful. From surfing boards and other beach props to a hotdog stand, you will always be working on something new in this course!

As a 3D modelling artist with an avid interest in environment modeling, you will need to know how to use props to tell a story through your art. For example, the placement of the Vespa at the back of one of the hotels might make you think that it belongs to one of the staff members who have parked it there to quickly go on a ride around the seafront after work. In a few words, props can make a 3D scene believable.

Among other character-boosting assets, you will find out how to character model tiger sharks, and where to place them. This will be your first introduction to organic meshes and you can be sure they need an entirely different approach to digital art.  We will not be using the sculpting tools for this. It is a basic mesh and you will need to learn how to create these before sculpting to give yourself a good base to work from.


Texturing and Materials



‘Blender 3 Stylized Scene Ultimate Guide’ will provide you with intensive learning all in one place, giving you access to over 50 references, 1 HDRI map, and 1 human reference.

This course is a texturing masterclass. You will learn about all the node systems Blender 3.0 has to offer. Through ‘Blender 3 Stylized Scene Ultimate Guide’, you will be creating fully procedural shaders and materials for every single model in the scene

 

The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it.  This course will teach you how to create your materials,  find out how to take all of those beautiful texture maps and make use of them.

When it comes to shaders, you will certainly want to know how to create transparency. You will also learn how to use noise textures to create variations for your materials.  Blender comes with a whole host of nodes, but I will show you why the varied noise nodes are the most important.

We will also cover how to create a glass shader in Blender.  It will be essential to get this right since most of our hotel’s exterior is made up of glass and it is a huge focal point of the whole ‘Blender 3 - Stylized Scene Ultimate Guide’ scene.

Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.


Lighting & Rendering



Lighting is essential to making a 3D scene pop. It helps you tell a story and convey the mood, what time of day it is or what the weather is like. It’s very similar to how lighting works in photography and cinematography. 


‘Blender 3 Stylized Scene Ultimate Guide’ will be your introduction to lighting skills for 3D modelling artists. You will learn about specific types of in-built Blender lighting functionalities that will enhance the sunny weather and tropical atmosphere of your hotel resort. You will also find out about how composition works with lighting to direct your viewer’s attention to what you want them to see.


We will be going through the many pitfalls and some technical details of what Cycles render options to use for the specific machine you are using.  I will also be introducing you to the all-new Cycles X Blender renderer.

Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to. 

‘Blender 3 Stylized Scene Ultimate Guide’ is a complete guide into using Cycles, and Cycles X for lighting, rendering, shadow. 


Course Resources & Freebies



The ‘Blender 3 Stylized Scene Ultimate Guide’ pack includes 50 references, 1 HDRI map, and 1 human reference.


Join this course and come be part of a 3D modelling journey of over 24 hours of learning that will see you go away with a game-ready stylized environment set in the tropics, ready to go on holiday this summer!


Check out the free introduction and I am sure you won’t be able to put this course down!




Still unsure? Then, let me tell you what's unique about this course:

 

  • Following through a complete guide on creating a game-ready quality stylized tropical hotel resort fit with sun shaders deck chairs, balconies, solar panels, and plenty of sand to sunbathe on;
  • Maximising the potential of your references to develop strong game asset concepts;
  • Learning how to use HDRIs as 3D model backgrounds for your portfolio;
  • Maintaining and optimising stylized art aesthetics in a Sims, Sim City, and City Skylines art style;
  • Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X;
  • Rendering game assets to a high level for professional 3D artist portfolios.

Let’s create something sunny, fun, and stylized 3D game environment this April to get ready for our own dips in the sea this summer!


Until next time, happy modelling everyone!


Neil – 3D Tudor

 



Standard Use License
$24.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (63)
Introduction to Blender 3 Stylized Scene The Ultimate Guide
zip /
110 MB
Section 1 – The Basics of Blender
zip /
980 MB
Section 2 – Working with Blenders Node System
zip /
470 MB
Section 3 – HDRI Lighting Setup
zip /
210 MB
Section 4 – Blender 3 Asset Manager
zip /
420 MB
Section 5 – Blenders Inbuilt Addons
zip /
870 MB
Section 6 – Smooth Shading in Blender
zip /
280 MB
Section 7 – Normal Faces & Why There Important
zip /
260 MB
Section 8 – Creating the Beach Props
zip /
820 MB
Section 9 – Mid level Modelling & Shaders
zip /
1000 MB
Section 10 – Transformation Orientation & How it Works
zip /
610 MB
Section 11 – Creating Meshes using the Knife Tool
zip /
310 MB
Section 12 – Working with Fonts in Blender
zip /
340 MB
Section 13 - Creating Water Towers
zip /
590 MB
Section 14 – Creating The Signs & Deckchairs
zip /
600 MB
Section 15 – Working with Curves
zip /
1.3 GB
Section 16 – Creating our First Window & Balcony Set
zip /
620 MB
Section 17 – The Amazing Bisect Tool
zip /
310 MB
Section 18 – Linking Data in Blender
zip /
300 MB
Section 19 – Creating the Parking Barrier
zip /
630 MB
Section 20 – Creating a Hammer Head Shark
zip /
590 MB
Section 21 – The Curve Modifier
zip /
430 MB
Section 22 – Breaking Meshes Down to Parts
zip /
1.3 GB
Section 23 – Working with Ambient Occlusion
zip /
260 MB
Section 24 – Creating Transparent Materials
zip /
260 MB
Section 25 – Ways to Speed up Workflows
zip /
1000 MB
Section 26 – Creating the Palm Tree Meshes
zip /
580 MB
Section 27 – Creating Foliage Shader
zip /
900 MB
Section 28 – Finishing the Balcony & Window Set
zip /
1.5 GB
Section 29 – Creating the Hotdog Stand Mesh
zip /
1.4 GB
Section 30 – Creating the Hotdog Shaders
zip /
460 MB
Section 31 – Creating the Beach Bar
zip /
980 MB
Section 32 – Creating Simple Signs
zip /
280 MB
Section 33 – How to Build Stools
zip /
1000 MB
Section 34 – Creating the Bin Assets
zip /
940 MB
Section 35 – Simple Trash Build
zip /
590 MB
Section 36 – Higher Level Modelling the Moped Large Parts
zip /
1.8 GB
Section 37 – Creating The Moped Details
zip /
1.2 GB
Section 38 – Finishing the Moped Build Steering Column
zip /
930 MB
Section 39 – Welcome to the Blender Compositor
zip /
330 MB
Section 40 – Creating the Beach & Ocean Base Meshes
zip /
710 MB
Section 41 – Setting up the Hotel References
zip /
410 MB
Section 42 – The Beach Shader
zip /
380 MB
Section 43 – Cycles X Renderer
zip /
390 MB
Section 44 – The Amazing Ocean Shader
zip /
560 MB
Section 45 – Using our First Assets
zip /
360 MB
Section 46 – Modifier Stack Workflow
zip /
590 MB
Section 47 – Populating the Sea Front
zip /
650 MB
Section 48 – Working with Displacement
zip /
290 MB
Section 49 – Starting the Large Hotel Build
zip /
1.2 GB
Section 50 – Hotel Entrance Creation
zip /
290 MB
Section 51 – Updating the Asset Manager
zip /
890 MB
Section 52 – Finishing the Large Hotel
zip /
660 MB
Section 53 – Working with Cameras in Blender
zip /
250 MB
Section 54 – Make Scenes Pop with Compositor
zip /
360 MB
Section 55 – Small Hotel Beginnings
zip /
1.5 GB
Section 56 – Complex Features Creation
zip /
550 MB
Section 57 – Small Hotel Entrance & Roof
zip /
500 MB
Section 58 – Hotel Parking anyone
zip /
620 MB
Section 59 – Small Hotel Materials & Finish
zip /
880 MB
Section 60 – Plants & Foliage
zip /
810 MB
Section 61 – Scene Critique & Final Render
zip /
480 MB
Course Download Pack
zip /
540 MB