Blender to Unreal Engine Become a Prop Artist

Blender to Unreal Engine Become a Prop Artist


Course Description

Have you ever wanted to build an entire game world using 3D props and assets that will populate your space and envelop players in a medieval fantasy? 

Join ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ to take your 3D modelling skills up a notch!  Graduate to the next level of game design through learning all about the Blender to Unreal Engine 5 (UE5) professional workflow for medieval dungeon props. 

Build a small armoury for your dungeon’s guard room, equipped with a couple of swords and a helmet next to a table with a candle on top, burning the night away as the guards sleep. And MUCH more!!

Learn how to create 50+ assets in over 30 hours!



We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your own 3D game prop set.

Our ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ top 7:

1.    Learn how to create over 50 3D dungeon props from scratch 

2.    Download over 100 unique texture maps for both Blender & Unreal Engine 5 (UE5), built exclusively for this course

3.    Create rope and chain geometry nodes with optional side bars for ease of use

4.    Join a complete guide on rendering out in both of Blender’s rendering engines - Eevee and Cycles - and master using Blender’s compositor for amazing professional renders

5.    Enjoy full Unreal Engine 5 (UE5) integration, giving you game-ready working 3D assets for your medieval dungeon environment and more

6.    Bring your 3D models and props to life with custom materials, adding decals like straw, blood, and stamps

7.    Become a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel



I imagine you using these props in what is becoming 3D Tudor’s up-and-coming best seller, ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’!

Think about it – all these assets would fit perfectly within the rooms we created, making your 3D dungeon game environment alive with the power of storytelling. 

Although guillotines were introduced later than the medieval historical period our other assets are meant to depict, we thought you would enjoy learning how to make them as part of ‘Blender to Unreal Engine Become a Dungeon Prop Artist’. We will be ensuring that our model is structurally accurate. For example, we need to make sure that the structure can hold the weight of all its counterparts, including the blade.

What about creating an interior for your castle with ‘Creating a Modular Kitbash in Blender’ and using these to populate the space too and create an environment that everyone will talk about? 

This course will give you access to just over 30 hours of 3D art in around 160 comprehensive lessons. 

This course will see you learn all the techniques pros use and how they use them. Learn how to achieve realism using custom materials to create blood spatter that will look perfect for your torture chamber at the bottom of your dungeon!



Blender

Create the ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ props and walk through the halls of your very own medieval dungeon with banners, cages, and a not-so-medieval but very torturous and iconic, guillotine.

Have you ever wanted to learn how to model gems and treasure coins to add that extra glow to your scene? 

You will do just that!

‘Blender to Unreal Engine Become a Dungeon Prop Artist’ will see you build 3D props fit for the medieval dungeon of your dreams (or nightmares!), including but not limited to: 

-    House banners

-    Wall cages

-    Stocks like in Game of Thrones (GoT)

-    A stretching rack

-    A guillotine

-    Traditional stocks

-    A straw bed

-    Table and chairs

-    Torches

-    A weapons rack

-    Candles, books, parchment, gems, and other furniture



Master geometry nodes to speed up your workflow. You will be able to alter how a prop looks (i.e., its geometry) using node-based functions. We will also set up the geometry node variable menus in the modelling tab to save you time rather than going into the geometry nodes menu every time. I will also be introducing you to another hidden addon in Blender – the loop tools addon. It enables you to create circles and circles in geometry, allowing you to bridge your geometry with two clicks

Following the success of my latest courses, we will be modelling, texturing, and finalising every individual asset before moving on to the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.

Of course, you could set yourself a challenge and diversify aspects of the medieval dungeon props such as changing the textures, adding different variations or more assets such as different doors and smaller assets like chains on the wall to make your medieval dungeon more alive. 



Find out how to set up materials Blender. Change them to suit your needs by adding adjustment modes and becoming a true texturing genius. For an extra touch of detail, you will learn how to use the grease pencil to draw lines to turn them into curves, and finally, into 3D mesh. This is a great technique for creating swirls and ornamental work.

Use ‘Blender to Unreal Engine Become a Dungeon Prop Artist’  to master UV editing using edge seam creation, custom projection and UV manipulation to make the best use of your seamless textures.

Instead of choosing one rendering engine over another, you will be learning how to use Blender’s Eevee and Cycles X renderers to get the most out of your prop presentation.



Unreal Engine 5

Through ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ you will be learning everything right from importing individual models from Blender to having them work correctly in UE5.  We will be manually importing our asset collection and setting up material instances for them. One of the most interesting parts of the UE5 part of this course will be that we will be setting up torch blueprints with realistic fire particle animation and light flicker to bring your scene to life.

We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval dungeon props. You will find out how to change PBR texture values by directly adjusting their information from within, built in the image editor. 



Next, we will set up PBR materials with adjustable parameters that will allow you to change the intensity of the normal map (e.g., adjust colour, change roughness values, and more). You will work through the different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures.

‘Blender to Unreal Engine Become a Dungeon Prop Artist’ will also be an introduction to how to set up files to create a clean UI.  The skills you learn here are fully transferable to all your future builds.

One of the most exciting things about ‘Blender to Unreal Engine Become a Dungeon Prop Artist’  is that you will create collisions for your props to block out your playable character. This will help your assets fit in seamlessly within your ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’, ready to test out with your UE5 character. To optimise your time, you will learn a method for placing your assets quickly within any type of game level. 

Your UE5 milestone project will be to present your asset pack in Unreal Engine 5 and render out a turntable video.



Course Resources & Freebies

The ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ resource pack includes 27 unique seamless materials, 1 atlas material for the books, 1 trim sheet for gold decorations, 7 ornaments set up with PBR materials, 3 unique blood PBR materials, 2 transparency detail textures (i.e., straw and helmet feather), and 1 UE5 animation texture for the Niagara fire particle system. You will be getting a total of 297 texture maps. You will be getting a total of 297 texture maps.

Join this course and come be part of a game design journey of over 30 hours of learning that will see you go away with over 50 game-ready medieval props for your dungeon in just 160 lessons.

Check out the free introduction and I am sure you won’t be able to put this course down!

To get you pumped, imagine how well this 3D props set fits in with your other 3D Tudor projects. 

Be creative! Feature your medieval dungeon assets inside a medieval castle keep with ‘Creating a Modular Kitbash in Blender’. Also, think about using them in other medieval environments such as ‘Blender 3 The Ultimate Medieval Scene Course’, and adding more assets that would exist in farms such as bags of grain, a hearth, and different tables based on the skills you learned. 

Pair up your guillotine with some gallows using ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’ to master the look of your medieval castle’s execution area. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.

Until next time, happy modelling everyone!

Neil – 3D Tudor





To get in touch with me about any questions or support, please email: bettison.gamedesign@gmail.com

Also feel free to like 3D Tudor on Facebook (https://www.facebook.com/3DTudor) as well as join my student community group to share renders of your projects from courses and tutorials: https://www.facebook.com/groups/1152218958467185



Release Notes

Fixed issue with section 39

Standard Use License
$24.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (54)
For Online Viewing
pdf /
55 KB
Section 1 – Download Pack & Blender Basics
zip /
1 GB
Section 2 – Basic Modelling Workflow
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1.3 GB
Section 3 – Preparing our Meshes for Texturing
zip /
1.7 GB
Section 4 – Working with lighting in Blender
zip /
730 MB
Section 5 – Setting up & Customising Materials
zip /
1.1 GB
Section 6 – Setting up our Asset Manager
zip /
740 MB
Section 7 – Basic 3D Modelling Workflow
zip /
1.8 GB
Section 8 – Mid Level 3D Modelling Workflows
zip /
2.2 GB
Section 9 – Mid Level Texturing Workflow
zip /
1.4 GB
Section 10 – Creating the Crown Jewels
zip /
2.1 GB
Section 11 – Working with Different Kind of Texture Maps
zip /
1.5 GB
Section 12 - Bread & Butter Modelling
zip /
2.6 GB
Section 13 – Working with Water
zip /
1 GB
Section 14 – Working with Decals
zip /
910 MB
Section 15 – Advance Modelling Techniques
zip /
2.8 GB
Section 16 – Creating Treasure
zip /
3 GB
Section 17 – Combining Props
zip /
750 MB
Section 18 – Working with More Complex Curves
zip /
1.3 GB
Section 19 – Creating more Complex Props
zip /
1.6 GB
Section 20 – Speeding up our Workflow
zip /
1.8 GB
Section 21 – Creating Furniture Like Ikea
zip /
1.3 GB
Section 22 – Working with Cloth
zip /
2.6 GB
Section 23 – Customising Decal Materials
zip /
1.5 GB
Section 24 – A Crash Course in Geometry Nodes
zip /
660 MB
Section 25 – Game of Thrones Style Stocks
zip /
2 GB
Section 26 – Working with Emission Materials
zip /
1.9 GB
Section 27 – Creating Realism in our Prop
zip /
1.6 GB
Section 28 – What is Modifier Stacking
zip /
1.8 GB
Section 29 – How to Create Low-poly Weapons
zip /
1.8 GB
Section 30 – Creative Ways of using Topology
zip /
2.4 GB
Section 31 – Creating More Complex Geometry Nodes
zip /
700 MB
Section 32 – Modelling the Final More Complex Props
zip /
2.4 GB
Section 33 – Bringing all our Modelling Techniques Together
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3 GB
Section 34 – Working with Blender Cycles X
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410 MB
Section 35 – Compositing Renders
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320 MB
Section 36 – Welcome to Realtime Rendering
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380 MB
Section 37 – Learning about Animation Paths
zip /
420 MB
Section 38 – Unreal Engine 5 Blender Setup
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560 MB
Section 39 – Exporting Blender assets
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350 MB
Section 40 – Introduction to Unreal Engine 5
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1.3 GB
Section 41 – Importing assets to UE5
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1.8 GB
Section 42 – Reasigning Material Instances
zip /
1.9 GB
Section 43 – Adjusting Texture for our PBR materials
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1.7 GB
Section 44 – Setting up Metal Material
zip /
2.4 GB
Section 45 – Creating Parameters to Adjust our Material Instances
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2.3 GB
Section 46 – Assigning Multiple Textures
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700 MB
Section 47 – Working with Transparency
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2 GB
Section 48 – Creating Additional Color Control for our Materials
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890 MB
Section 49 – Working with decal
zip /
1.7 GB
Section 50 – Setting up Transparency Overlay Materials
zip /
1.3 GB
Section 51 – Working with Collisions in UE5
zip /
3.6 GB
Section 52 – Setting up Prop Collection Prefabs
zip /
2.1 GB
Dungeon Prop - Course Download Pack
zip /
950 MB