Surface Crack Brush & Decal Pack Vol.1 - 50 Designs

https://www.artstation.com/a/54699176

This ArtStation project showcases Surface Crack Brush & Decal Pack Vol.1, a 3D Tudor surface-detail pack built around 50 unique crack designs for damaged stone, worn walls, chipped floors, props, terrain pieces, and environment art.

The set is designed as one visual crack family that can move through practical production routes: sculpt brush use, decal/stencil placement, parallax-style depth presentation, and displacement-style material testing, with universal 2K PBR maps as shared support. The 200 deliverables count means the 50 designs are prepared across four use modes; it does not mean 200 separate unique brush designs.

For the profile gallery, I have kept the focus visual: the full design range, the four software-facing presentation images, map sheets, and workflow screenshots for Blender, Substance Painter, Unreal Engine 5, and ZBrush. The goal is to make the surface damage easy to inspect before anyone reads the product listing.

Commercial use is included in paid tiers for one creator. Team access should use the Studio / Team license. Final product upload details, package QA, and live store links belong on the Marketplace/product page rather than this profile project.

Neil - 3D Tudor

3D Tudor Surface Crack Brush & Decal Pack Vol.1 presents 50 crack designs for brush, decal, parallax, and displacement-style workflows.

3D Tudor Surface Crack Brush & Decal Pack Vol.1 presents 50 crack designs for brush, decal, parallax, and displacement-style workflows.

The full pack image shows 50 designs arranged for practical use across Blender, Substance Painter, Unreal Engine 5, and ZBrush lanes.

The full pack image shows 50 designs arranged for practical use across Blender, Substance Painter, Unreal Engine 5, and ZBrush lanes.

Blender-facing artwork presents 50 surface crack designs for decal, brush, parallax, and displacement-style detail workflows.

Blender-facing artwork presents 50 surface crack designs for decal, brush, parallax, and displacement-style detail workflows.

Substance Painter artwork frames the designs as brush, stamp, and stencil-style surface-damage assets.

Substance Painter artwork frames the designs as brush, stamp, and stencil-style surface-damage assets.

Unreal Engine 5 artwork shows the crack set as decal-style environment damage for real-time surface-detail presentation.

Unreal Engine 5 artwork shows the crack set as decal-style environment damage for real-time surface-detail presentation.

ZBrush artwork presents the crack designs as alpha-style sculpting inputs for relief detail and damaged surfaces.

ZBrush artwork presents the crack designs as alpha-style sculpting inputs for relief detail and damaged surfaces.

Designs 1 to 25 show branching fractures, chipped damage, and varied crack silhouettes for surface-detail work.

Designs 1 to 25 show branching fractures, chipped damage, and varied crack silhouettes for surface-detail work.

Designs 26 to 50 add larger chips, long fractures, and irregular damaged-surface shapes to complete the range.

Designs 26 to 50 add larger chips, long fractures, and irregular damaged-surface shapes to complete the range.

Decal and stencil maps 1 to 25 show map-backed crack resources for decal, stencil, and material-driven workflows.

Decal and stencil maps 1 to 25 show map-backed crack resources for decal, stencil, and material-driven workflows.

Parallax and displacement-style designs 1 to 25 show depth-focused crack marks for dimensional surface damage.

Parallax and displacement-style designs 1 to 25 show depth-focused crack marks for dimensional surface damage.

Blender workspace view showing organized crack samples for comparing shape range, surface damage, and material setup context.

Blender workspace view showing organized crack samples for comparing shape range, surface damage, and material setup context.

Substance Painter workspace showing crack stencil assets, a textured sample, and library thumbnails for browsing damage designs.

Substance Painter workspace showing crack stencil assets, a textured sample, and library thumbnails for browsing damage designs.

Unreal Engine 5 view showing crack decal examples, asset thumbnails, and surface damage context for environment-art workflows.

Unreal Engine 5 view showing crack decal examples, asset thumbnails, and surface damage context for environment-art workflows.

ZBrush sculpt view showing a crack alpha-style surface detail applied to a head for relief and damage context.

ZBrush sculpt view showing a crack alpha-style surface detail applied to a head for relief and damage context.

Blender view showing a raised surface crack effect for parallax and displacement-style presentation.

Blender view showing a raised surface crack effect for parallax and displacement-style presentation.