Your modular environment should not turn into a pile of almost-matching parts the moment you try to build a full street.
This project demonstrates a full Blender 5 → Unreal Engine 5.7 pipeline: build a modular kit in Blender with clean UVs and consistent texel density, export via GLB/glTF, then assemble and finish the full street in Unreal using Landmass, Water, PCG, vertex painting, Lumen lighting, and volumetrics for a final Money Shot.
Blog deep-dive (full breakdown):
https://www.artstation.com/blogs/threedtudor/YQgmL/blender-to-unreal-engine-5-stylized-haunted-street-modular-kit
Workshop + files on ArtStation Marketplace:
https://www.artstation.com/a/53427220
Moonlit haunted street: stylized timber houses, soft fog, and warm window glow in UE5 (Blender).