Haunted Street Environment – Blender to Unreal Engine 5

Your modular environment should not turn into a pile of almost-matching parts the moment you try to build a full street.
This project demonstrates a full Blender 5 → Unreal Engine 5.7 pipeline: build a modular kit in Blender with clean UVs and consistent texel density, export via GLB/glTF, then assemble and finish the full street in Unreal using Landmass, Water, PCG, vertex painting, Lumen lighting, and volumetrics for a final Money Shot.
Blog deep-dive (full breakdown):
https://www.artstation.com/blogs/threedtudor/YQgmL/blender-to-unreal-engine-5-stylized-haunted-street-modular-kit
Workshop + files on ArtStation Marketplace:
https://www.artstation.com/a/53427220

Moonlit haunted street: stylized timber houses, soft fog, and warm window glow in UE5 (Blender).

Foggy clockhouse hero shot that proves the Blender-to-Unreal bridge: clean scale, pivots, and lighting so your modular pieces land in UE5 exactly as intended.
Blender→UE5 handoff: clean pivots, correct scale, reliable imports.

Foggy clockhouse hero shot that proves the Blender-to-Unreal bridge: clean scale, pivots, and lighting so your modular pieces land in UE5 exactly as intended.
Blender→UE5 handoff: clean pivots, correct scale, reliable imports.

Next-Gen Tech: PCG & Procedural Intelligence — UE5 PCG spline tools: procedural foliage placement with art control.

Next-Gen Tech: PCG & Procedural Intelligence — UE5 PCG spline tools: procedural foliage placement with art control.

The AAA Stylized Look: Portfolio Excellence — Cinematic stylized lighting: fog, moonlight, and warm window glow.

The AAA Stylized Look: Portfolio Excellence — Cinematic stylized lighting: fog, moonlight, and warm window glow.

Interactive Logic: Dynamic Asset Animation — UE5 Blueprint motion: swinging lantern animation with variation.

Interactive Logic: Dynamic Asset Animation — UE5 Blueprint motion: swinging lantern animation with variation.

Epic World-Building: Landscapes, Rivers & Skies — Terrain, rivers, and atmosphere for large-scale stylized worlds.

Epic World-Building: Landscapes, Rivers & Skies — Terrain, rivers, and atmosphere for large-scale stylized worlds.

Key highlights: Blender 5.x modular kit to UE5 shot—UVs, texel density, vertex paint, Lumen fog.

Key highlights: Blender 5.x modular kit to UE5 shot—UVs, texel density, vertex paint, Lumen fog.

Blender + Unreal Engine pipeline: haunted street shot with cinematic fog—moonlight & Lumen glow.

Blender + Unreal Engine pipeline: haunted street shot with cinematic fog—moonlight & Lumen glow.

Foggy haunted village wide shot: moonlit roofs warm windows, and river glow in UE5 cinematic FX.

Foggy haunted village wide shot: moonlit roofs warm windows, and river glow in UE5 cinematic FX.

Foggy haunted street angle: modular houses, warm windows, and clock arch for UE5 cinematic mood.

Foggy haunted street angle: modular houses, warm windows, and clock arch for UE5 cinematic mood.